Bloody Swampland
7 mobs, levels 13–16
Levels13–16
Mobs7
Quests6
Books dropped0
Alchemy caches
no
Specialization
From mob passives: defence skew, attack strength, weaknesses and resistances to weapons and elements. A tag is set when a noticeable share of the zone's mobs has it.
For fighters
M.Def is higher than P.Def — weapons work better. 3 of 7 mobs
Weak to Holy
This damage type hits them harder. 4 of 7 mobs
Resist bows
This damage type hits them weaker. 3 of 7 mobs
Location map

Quests here
The goals of these quests are in this zone. “Goals here” means how many are here, not across the whole world.
| Levels | Quest | Reward | Goals here |
|---|---|---|---|
| 10–17 | Spirit of Craftsman | 2 | |
| 11–18 | Scent of Death | 2 | |
| 15–20 | Offspring of Nightmares | 2 | |
| 18–85 | Path to a Dark Wizard | Dark JewelWeapon Upgrade Coupon NG to D-grade | 1 |
| 35–85 | Test of the Healer | 0 | |
| 35–85 | Trial of the Challenger | 0 |
Monsters
| Lvl | Monster | Race | Drop | Spoil |
|---|---|---|---|---|
| 13 | Festering Bat | Beast | 9 | 3 |
| 13 | Marsh Zombie | Undead | 7 | 3 |
| 14 | Marsh Zombie Lord | Undead | 7 | 3 |
| 14 | Stone Soldier | Construct | 9 | 3 |
| 15 | Lesser Dark Horror | Undead | 8 | 3 |
| 15 | Redeye Bat | Beast | 8 | 3 |
| 16 | Dark Horror | Undead | 7 | 3 |