Path to a Human Wizard
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
One-off: the reward is given once. If you are levelling in this zone anyway, it is worth collecting what it needs along the way and closing it.
Reward
Starts at — Gludin.
- Bead of Season(Bead of Season)
Expx 250 000
SPx 25 000- Weapon Upgrade Coupon NG to D-grade NG
Personal Blessed Scroll of Resurrection
Soulshot: No Gradex 1 350-1 650- Blessed Spiritshot: No Gradex 675-825
Healing Potionx 35-55
CP Potionx 10-20
Greater Healing Potionx 10-20
Proof of Loyalty
Story

To become a Human Wizard, you must have the four tokens of water, fire, wind and earth. If you are not acknowledged by nature, which controls these four elements, you do not have the right to be called a Wizard. Go out into the world and collect the four tokens. The collection of the tokens can only be accomplished by your own power. This is all I can do for you.
Is there something you have not found yet? Don't you already have the four tokens of water, fire, wind and earth? Take the bead of four seasons and go to the high priest. He will be able to open your new future for you.
I feel the power of a new beginning. He will not like me that much, but ... I respect him. Go before it is too late.
Quest steps

The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.

The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.
Collect: Key of Flame × 1

You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.
Collect: Key of Flame × 1

Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Collect: Sparkle Pebble × 2

Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
Collect: Sparkle Pebble × 2

The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Collect: Red Soil × 1

Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Collect: Red Soil × 1

You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.
Who to kill
| Lvl | Monster |
|---|---|
| 14 | Red Bear |
| 19 | Ratman Warrior |
| 17 | Water Seer Quest Monster |
